TEGN Trilogy by Even Amundsen
366 days, 366 sketches telling 366 stories, some smaller, some greater. Shared with the community, first online, and now as a series of beautiful books: TEGN by Even Mehl Amundsen tells the story that started as a doodle on the first day of the year: "draw something today, and the next day and the next" and soon the doodles took on a life of their own, summoning up grand adventures and ideas for a world emerging slowly from the mists of imagination.
Even Mehl Amundsen is a freelancing concept artist from Norway and has worked for studios like Karakter, Ubisoft, Blizzard, Riot, Axis Animation, Blur, Guerilla Games, Wizards of the Coast, Volta Studios, and many more. Besides that, he has been working on TEGN. More than anything Even likes to develop characters and the universes they act in.
Visit Even’s website or Instagram | Twitter | Facebook or the TEGN Kickstarter Campaign.
Whenever people would ask Even how he got started he would joke about me threatening him to either make a book or face the consequences. He really was just about making it a PDF and giving it away. Yeah well, I very much pushed him in a different direction, which literally Kickstarted my career in the artbook world. TEGN was a major success, especially for a first-timer, of which I am not surprised with this quality of work. It was tough to match this in the production value of the book, but ultimately it turned out great and I am still looking at it when I am thinking of finding a special something for a new project. The things I hid in there aren’t immediately visible and of course I would change a lot by now. But still, TEGN holds a special place in my heart.
Book: TEGN 123 by Even Mehl Amundsen
Binding: Hardcover, half-cloth
Pages: around 160 each
Full color print on 150g paper
Surbalin Vario, leather textured paper on the cover